TinyStepper
Boy sitting cross-legged on a teal cushion blowing a pinwheel with fairy lights above

Three-Second Wait Game

A turn-taking conversation game where after anyone speaks, the next person counts silently to three before responding. Builds the unhurried pause that fluency needs.

Activity details

2y4y8 minslowindoorNo prep

Instructions

Get ready
  • Sit facing your child somewhere quiet and comfortable.
  • Tell them: 'New game. When one of us finishes talking, the other counts to three before answering.'
  1. Sit facing your child somewhere quiet and comfortable.
  2. Tell them: 'New game. When one of us finishes talking, the other counts to three before answering.'
  3. Demonstrate: 'I'll start. My favourite snack is a banana.' Then mouth 'one, two, three' silently before giving them their turn.
  4. Hand the floor to your child. Wait for them to finish their whole sentence.
  5. Count to three in your head before you respond. Visibly slow your face.
  6. Take turns sharing tiny bits of your day — 'I saw a dog today.' Pause. Reply.
  7. Keep the topics simple and short. Three or four exchanges is plenty.
  8. End by saying: 'That was such a calm chat. I liked it.'

Parent tip

Start before you overthink it. No-prep activities work best when you begin while the moment is still recoverable.

Relaxed child lying on a floor cushion with blanket and pinwheel in a cosy calm corner

What success looks like

A few quiet minutes together without pressure. If your child relaxes even slightly, that’s self-regulation building.

Sit facing your child and tell them you have a new game: when one person finishes talking, the other person counts to three in their head before they reply. Three full seconds. The point is to break the habit of jumping in the moment the other person stops, and to give your child the spacious turn-taking that the Stuttering Foundation identifies as the most important environmental factor for fluency. The pause is the medicine.

Why it helps

The Stuttering Foundation's seven core tips for parents include this almost word for word: 'Wait a few seconds after your child finishes speaking before you begin to speak.' The pause is the active ingredient — it removes the time pressure that makes early disfluency worse, and it models for the child that conversation has space. The NHS stammering guidance reinforces the same principle of creating an environment where the child feels relaxed and confident about talking.

Variations

  • Use a small sand timer that runs three seconds, so the wait is visible.
  • Try the game on a car journey — the natural rhythm of the road supports the pauses.
  • Once your child gets the hang of it, drop the formal counting but keep the unhurried pace.

Safety tips

  • Don't make the pause feel like a test — keep your face soft and friendly during the count.
  • If your child rushes their own pause, don't correct it. The rule is for you.
  • Drop the formal version on hard days and just pause naturally without naming the game.

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